Have you ever been enjoying pushing rank, and suddenly your favorite marksman or mage disappeared in an instant, even though his position was already safe from a distance? Well, if your enemy is holding Hirara, that might be one of the causes. Hirara is a new Assassin hero who has a quite unique gimmick, he can combine two skills into a combo by “drag” one skill onto another. The result is a combination of damage, mobility and burst that makes thin targets have no time to react. If he is allowed to go in and out of war as he pleases, he could become a nightmare for an unprepared team.
But don’t worry, that doesn’t mean Hirara can’t be fought. In fact, most of the problems when facing a hero like this are not because he is “really OP”, but because the opposing team has the wrong approach, such as wasting a stun early in the morning, carrying on his own, or drafting too many thin heroes without any CC at all. One thing you also need to remember, because Hirara is a relatively new hero, the details of her strength can still change with patches. So this guide is more of a general approach to dealing with a high-mobility Assassin: lock down his movements, cut off his momentum, and don’t give him free execution space.
Why can Hirara be frustrating?
If you think about it, the playing pattern of a hero like Hirara is actually similar to other Assassin Bursts, only a more “naughty” version. He won’t immediately gas into the war from the first minute. Usually he waits for the right moment, sneaks around, executes his most valuable target, then runs away again before he can respond.
Some things that make him annoying to deal with:
- His high mobility makes him difficult to catch if the team doesn’t have instant CC ready to use.
- The burst damage is quite scary for marksman, mage, or jungler with mediocre defense.
- His ability to enter and exit war quickly often makes opponents fall into the wrong position without realizing it.
- Once he gets the first kill, his momentum can immediately soar and be difficult to catch.
In essence, heroes like Hirara should not be fought with the mentality of “I’ll just duel one on one”. A more effective way is to narrow the area of movement. Lure him into a zone that is guarded by a roamer, zoning mage, or fighter who is ready to lock his movements.
7 Heroes Who Could Be Hirara’s Counter
1. Echo
Kaja is one of the most logical choices if you want to fight an agile Assassin like Hirara, because he has instant lockdown via Divine Judgment. As soon as he was pulled into the middle of the opposing team, Hirara’s space for movement immediately disappeared completely.
Advantages: Can lock the target without giving it a chance to escape.
How to use: Hold the ultimate until Hirara actually enters the area behind your team.
Notes: Don’t rush to use the ultimate on your opponent’s tank if Hirara is still not visible on the map. Be patient first.
2. Franco
Franco’s combination of hook and suppression could be a nightmare for the catchy Hirara. Once he gets hooked and then suppressed, the follow-up damage from the team is usually enough to finish him off.
Advantages: Can immediately punish Hirara who is too confident in entering narrow areas.
How to use: Don’t just throw the hook. Wait until Hirara has just finished dashing or is in the wrong position.
Notes: Franco needs good vision. If the map is dark, Hirara can actually attack first before you can hook.
3. Chou
Chou is a hero who is quite difficult for agile Assassins to deal with, because he has knock-up, immune phase, and ultimate which can isolate targets from the team. In the hands of a neat player, Chou can make the Hirara combo fail miserably.
Advantages: Disrupts the timing of Hirara’s entry into teamfight.
How to use: Use Jeet Kune Do for zoning, not just for aesthetic kicks.
Notes: Don’t chase Hirara so far that you make the team marksman alone. That’s actually a blunder.
4. Khufra
For roamers, Khufra is a solid option if your opponent has a lot of dash heroes. His Bouncing Ball can make Hirara’s movements awkward, especially when he wants to enter the war area.
Advantages: Good for anti-dive and keeping the backline safe.
How to use: Position at the entrance to Hirara, don’t be too busy going first to chase down your opponent’s tank.
Notes: The timing of the bouncing ball must be right. Just a little late, Hirara can slip through your team formation.
5. Phoveus
If Hirara often spams dashes to get in and out, Phoveus from EXP Lane could be the answer. This hero has the ability to punish opponents who move a lot via blink or dash skills.
Advantages: Makes Hirara think twice before spamming his mobility.
How to use: Enter the war after Hirara starts moving aggressively, don’t go first.
Notes: Phoveus is less than optimal if the team can’t fish Hirara to enter first.
6. Eudora
Eudora is not the most flexible hero for all drafts, but her burst and stun are powerful enough to punish a thin Assassin like Hirara. If Hirara gets into the wrong position, Eudora’s combo can immediately change the direction of the teamfight.
Advantages: Has stun plus fast burst, perfect for pick-off.
How to use: Play from the bush, wait for Hirara to approach the team’s damage dealer.
Notes: Don’t be in a hurry. Eudora is easy to target first if her position is discovered.
7. Ruby
Ruby has sustain, CC that can be repeated, and the ability to disrupt enemy formations. He might not have killed Hirara straight away, but it was enough to make his movement chaotic.
Advantages: Repeated CC makes it difficult for Assassins to carry out combos comfortably.
How to use: Stick to the back area of your own team, forcing Hirara into Ruby’s pull zone.
Notes: Ruby has to be patient. Don’t go forward alone just to “open” a war.
Hirara Counter Based on Role
If you play at roamerthe safest options are Kaja, Khufra, Franco, and Ruby. They all have tools to stop Hirara’s dive while keeping the damage dealer alive longer.
For EXP LanePhoveus, Ruby, and Chou could be strong choices. The focus is not on direct damage, but more on cutting off space and forcing Hirara to enter war in conditions that are not ideal for him.
From mid laneEudora, Valir, and Aurora are quite useful. Eudora excels at burst pick-offs, Valir is strong for push backs, while Aurora can be used for zoning and freezing areas.
Create gold lanechoose a marksman who has a safe distance and little chance of surviving, such as Melissa, Brody, or Karrie. But still, the gold laner needs cover from the team because Hirara will usually look for the thinnest target first.
Meanwhile for junglerFredrinn, Akai, or Barats are safer choices than junglers with minimal HP. A thick jungler keeps the team from collapsing immediately when Hirara tries to enter the objective area like a turtle or lord.
Items Suitable for Fighting Hirara
The choice of items to fight Hirara should be adjusted to your position in the team and the type of damage he often deals. Don’t just buy defense items without thinking, first see who is the target most often.
- Antique Cuirass It’s suitable if Hirara relies more on physical damage and often uses combo skills. This item can help reduce the first burst so you don’t immediately go down.
- Immortality So it’s quite an important choice for marksman, mage, or jungler who is often the target of execution. This item doesn’t make you invulnerable, but at least it gives you a second chance at crucial war moments.
- Winter Crown useful for thin heroes who need extra time to avoid bursts. Use it when Hirara has committed to entering, not when he’s still peeking from afar.
- Dominance Ice Suitable for roamers or EXP who want to be stronger to withstand physical pressure and disrupt the opponent’s tempo. This item also helps if the war lasts a while.
If in a certain patch Hirara has different scaling or damage sources, just adjust the build. The basic principle remains the same: hold the initial burst, then counter with CC.
Draft Strategy So Hirara Isn’t a Trouble
One of the classic mistakes that often occurs is drafting mostly thin heroes without CC. This is what makes agile Assassins like Hirara seem much stronger than they actually are. Ideally, the team should have at least one roamer with lockdown, one zoning hero, and one fighter who can act as a shield in front of the damage dealer. If all heroes only focus on damage, Hirara will have many gaps to enter. Mid laner also has an important role here. Heroes like Valir or Aurora can help control the river, turtle, and even lord areas. With the right zoning, Hirara doesn’t have many angles to enter. Most importantly, don’t give him room to snowball. If Hirara is ahead from the early game, the team must play more closely, guard the wave well, and don’t force a war without clear map information.
How to Play Against Hirara in the Early, Mid and Late Game
From early gamethe main focus is not to give free kills. Roamer needs to help open vision in the river and jungle areas, especially if Hirara starts looking for rotations. Avoid dueling egos if the item is not ready or there is no backup.
Mid game more of an objective phase. Don’t be too busy chasing Hirara into dark, unclear areas. It’s better to force him to fight around the turtle, turret, or lord when the team is ready to block the dive.
Late game have to be much more disciplined. Marksman and mages cannot walk alone. Save the CC skill specifically for Hirara, don’t use it first on the next hero who isn’t necessarily the main threat.
If Hirara suddenly doesn’t appear on the map, just assume he’s looking for a way to the backline. This simple mindset often saves the game.
Mistakes that make Hirara look overpowered
Many players feel that Hirara is very strong, even though often the problem lies in the inappropriate way of fighting. Some of the most common errors:
- Pick a hero without any CC at all.
- Carry the habit of walking alone.
- Roamer is late opening the map.
- Stun or suppress skills are discarded early in the morning.
- Most of them focused on chasing Hirara after he left the war.
- Don’t buy defensive items even though you’ve been targeted many times.
- Forcing war even though the position of mage and marksman is not yet safe.
The key is, be patient. Don’t be lured into the area Hirara wants. Make him lose momentum first, then punish him when his mobility skills are all used up. An effective Hirara counter hero is actually not just a matter of choosing one particular “hotshot” hero. The key is more of a combination: a draft that has CC, the right items according to your needs, neat positioning, and the discipline to hold important skills until the right moment. Kaja, Franco, Khufra, Chou, Phoveus, Eudora, and Ruby could be quite powerful options to stop Hirara’s movements. But all of this still requires the support of good vision, team communication, and the right war timing. So, if you want to win against Hirara, don’t play reactive all the time. Close his space from the draft phase, force him into the area that has been prepared, and finish him off before he can reset his position.
For those of you who want to keep updated about new heroes, the latest meta, and other tips about Mobile Legends push rank, don’t forget to stop by Diamorazone. Lots of interesting information about the world of gaming and top up diamond which can help you understand the strategy better and be more comfortable when playing.
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